ключевые слова
amnesia, ancient curse, anthropomorphism, anti-hero, attributes, based on - tabletop rpg, book adaptation, boss assistance, boss fight, cockroach, combat dialogue, conjuration, dark past, death, difficulty level, dimension travel, e3 1999, fetch quests, flashback, ghosts, illusion, item combination, licensed game, lock picking, magic, monomyth, multiple endings, nudity, one-handed gameplay, optional boss, original soundtrack release, pausable real time combat, pickpocketing, plane shifting, platform exclusive, portals, procedural generation, respawn justification, rituals, royalty, sex work, shopping, single-player only, sleeping, status effects, steampunk, summoning support, tragic hero, traps, treasure chest, unskippable cutscene, violent plants, voice acting, war, wizards