ключевые слова
aliens, attributes, battle screen, black magic, boss fight, bow and arrow, branching storyline, cooking, crafting, death, difficulty level, e3 2008, fetch quests, healer, helicopter, infinite ammo, invisibility, item combination, kidnapping, leveling up, magic, male protagonist, melee, military, mining, moral decisions, new protagonist in sequel, non-player character, on-the-fly character switching, party system, pickpocketing, planet, planet destruction, planet jumping, polygonal 3d, questing, real-time combat, reptilian humanoid, robots, rock music, saving the world, shopping, side quests, skill points in game, sleeping, spaceship, status effects, summoning support, symbology, theft, time travel, tokyo game show 2008, unskippable cutscene, vending machine interaction, violent plants, voice acting, weapons swap, white magic, women in refrigerators syndrome, world map